Rules for Pocket Task Force |
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Base skill
value tables |
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Light mod. Table |
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Space for a
picture |
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A(1:1) |
B |
C |
Luck |
Day |
1 |
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1 |
1 |
0 |
0 |
-3 |
Evening |
1.5 |
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2 |
2 |
1 |
0 |
-2 |
Night |
2 |
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3 |
3 |
2 |
1 |
-1 |
Damage mod Table |
C2H
Table |
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4 |
4 |
2 |
1 |
0 |
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5 |
5 |
3 |
1 |
0 |
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Head |
1-3 |
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6 |
6 |
3 |
2 |
0 |
2x |
Torso |
4-12 |
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7 |
7 |
4 |
2 |
1 |
5x |
Legs |
13-16 |
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8 |
8 |
5 |
2 |
2 |
3x |
Arms |
17-20 |
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9 |
9 |
5 |
3 |
3 |
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10 |
10 |
6 |
3 |
4 |
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Skills |
Description |
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Sneak |
The art
of not being noticed, as well as using mechanical tools such as lockpicks. |
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Pistol |
How good you aim with a pistol...... |
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Rifle |
How good you aim with a rifle/shotgun. |
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MacGyverism |
How good
you are at building stuff such as bombs, tripwires etc. Also driving
vehicles. |
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H4x0ring |
The
chance of succesfully hacking into a computer system, or anything
electronical. |
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Athletics |
Stuff like melee combat, jumping, climbing,
physical stuff. |
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Equipment |
Description |
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Toolkit |
Includes various tools such as lockpick,
glass-cutter etc.. |
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C4 |
Can be triggered by any detonator. Deals 50
damage - 5/m. |
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h4x0r device |
A small handheld device that lets you hack into
electronical stuff. |
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Grappling
Hook |
Can pull you in (ala batman). Basically just a
hook that you throw. |
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Remote
detonator |
A thing with a button that triggers a bomb. |
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Time
detonator |
Set it to trigger after 30 - 2048 seconds.
(1800 secs = ½hour) |
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Motion
detonator |
Triggers
when something moves within its radius (set between touch and 5 m) |
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Video
camera |
A small cam that can send what it sees to a
h4x0r device. |
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h4x0r
device ++ |
Increases h4x0ring skill with 5 points. |
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The Rules |
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Combat |
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Combat
initiator(s) gets a free shooting round. |
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2 AP / round. Move about 5m / AP. Shoot once / AP. Aiming
for 1 AP increases C2H by +5. Not cumulative. |
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May
move and shoot, with a -10 C2H. Harder to hit when firing on targets farther
away than BR. |
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Multiply any
negative mods when firing with the current Light factor. |
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C2Hit
= Weap.skill + Your mods +Your Weapon's mods - Distance mods - Target's mods
- Target's Agility |
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C2Avoid = Your Athletics + Your mods + Distance mods -
Attacker's Agility * 2 - Attacker's mods |
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Health is 100.
A medkit restores it fully. |
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Shooting on
someone that's moving is -5 C2H |
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Misc |
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If die shows a 1 then critical success. If die is 20 then
crit. failure, if new roll is > base skill + luck mod. |
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If
you get a critical success, whatever you do is perfectly performed, you get a
benifit that lasts for the mission (like +5 in the |
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skill you used, for example), and you
recieve a fate point. |
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Fate
points can be used for a number of small things, examples: +/-x on a roll,
reroll a failure, etc. |
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Your Skill
value is -1/10damage. An opponents skill value is -1/(5+hardcore / 2)damage |
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Each
time a you are spotted by someone that thinks your suspicious, you recieve -5
on the next similiar roll, and a -1 to critical failure. |
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Mission |
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If a mission is a failure, but someone is left for dead,
he is captured by the enemy. He can be rescued in a rescue-operation. |
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If
you die, but your squad members can drag you away from the mission area, then
you are brought back to life at The |
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Corporation's
headquarters. If you "die", you do not get any bonuses for that
mission (perks or skillpoints). |
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Before a mission, choose Assault Gear or Discreet Gear.
With AG you have all your HUD mods on a display in front of your |
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eye. With DG, you have all of them in
your wrist watch. |
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Default pay for
a mission: 100 + 50*[successful missions] credits. |
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Character
creation: |
Choose stats for a total of 20. Derive base
values for your skills. Choose two tag skills. |
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You get accessories based on them. You recieve a one-time
+5 bonus to your tag skills. Choose one perk |
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After completing a mission, you gain 1 point in each tag
skill, plus three skill points to distribute on skills. |
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Every third
mission you get another perk. You get bonuses for Rescue Operations too. |
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Starting gear: A com-radio, and a
HUD mod: radar. The radar shows the distance to your friends. |
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