Character sheet for Pocket Task Force V6            
Copyright srekel, osund, viblo @dtek.chalmers.se May be copied for personal use       http://www.dtek.chalmers.se/~srekel/ptf      
Name:         Kills: Player :     Level:  
Stats Value T Skills   Value   Pri. Sec.   Current Equipment  
Strength       Sneak     A Agi Int B   Toolkit  
Agility       Pistol     A Str Int C   (2 Pistols)  
Intelligence       Rifle     A Str Int C   (Rifle/Shotgun)  
Luck       MacGyverism   B Int Agi C   C4  
Money (c)       H4x0ring     B Int -     h4x0r device   
Fate Points       Athletics     B Agi Str B   Grappling Hook  
       
Weapons   Knife   Pistol   Rifle   Shotgun   Grenade    
Damage   14   16   20   40-2/m     50-5/m Remote detonator  
C2H mods   None   -2/5m   -1/10m   2/m -1/m   -1/m Time detonator  
Base Range   0   15   30   0     10 Motion detonator  
Cost   Free   300   700   500     50 Video camera  
Sneak mod   None   None   -3   -3     None    
Weapon mods   C2H   Range Class Cost Rules            
Laser sight   +5   30 m B 300              
Red-Dot   +8   BR: 30-80 C 1000 1 AP to change BR. -1/20m      
Scope   +3   BR: 30-80 A 300 1 AP to change BR. -1/20m      
Silencer   -1     A 200 Easier to remain unnoticed      
Sniper       BR: +20 C 1000 25 damage, must reload for 1AP after shooting, -3 to sneak  
Autofire   -5     B 500 5 rounds, max C2H is 17. After two fires, must reload (1AP)  
Burst   -5     A 200 Fire 3 rounds / AP        
Gren. Launcher       30 m C 800 Fires grenades. You have unlimited ammo. Takes 2 AP to reload.
Semi         A 300 Fire 2 rounds / AP        
Flamer   -5   7 m C 800 20 damage / AP + 20 damage when hit.    
Stun       7 m A 100 25 "damage", quiet.        
Distance         B 500 Automates Range Shatter, Red-dot, scope etc.  
Range Shatter       BR: 10-50 C 900 Changing BR takes 1 AP. Shotgun mod.   
Accelerator   -3   BR: +10 C 700 Damage +5, Critical Failure on 18-20    
Tracer             Bullets fired after a Tracer bullet will hit the same spot the T.B did.
Phantom Move             Wearer can't hear or be heard.    
C-Thru-Scope             Can see through walls. (Like Superman.)            
Hud mods   Cost Cl. Description                
Nightvision   500 B Light mod table : Evening =1, Night = 1.5          
Heatscanner   1000 C See heat through walls and stuff. Range = 5 meters      
Motionscanner   700 B See moving things on radar. Range = 20 m        
Distance Meter   100 A See distance to eye focus. Range = 1500 m        
Targeting System   2000 C Firing is always in aim mode. (+5 C2H)          
3D Map   1000 C Displays a 3d map of the surroundings. Sneak +3. Range = 50 m    
Zoom function   200 A Works like a binocular. Max zoom 40x.          
                           
Perks   Prerequisites Rules              
Ambidextrous   None     Without it, you recieve a -5 C2H when using two pistols.   
Comprehension   None     You recieve one extra point to distribute on skills after a mission.  
Lucky bastard   Luck > 4   Gives you +2 Luck            
Good genes   None     You recieve one extra point to distribute on a stat.    
Fast on feet   Athletics > 12 You recieve +3 initiative.          
Finesse   Luck > 5   On a dice roll of 1 or 2, you score a critical success!    
l337n3ss   h4x0ring > 25 Unless critical failure, the attempt can never be noticed.  
Sharpshooter   Weapon skill > 25 Can Aim at any body part          
Silent runner   Sneak > 25 Makes no sound when moving. Doors that would normally sqeak don't, etc.  
Action boy   Athletics > 25 Gets an extra AP just for moving each round.    
Gadget master   MacGyverism > 25 Can create anything, if most parts and a cool explanation are availible.   
Dodger   Athletics > 20 Anyone firing at a Dodger has C2H -3        
Trigger Happy   Weapon skill > 25 When autofiring somehow, may divide shots rounded down. (Burst hits two)  
Guardian angel   None     You recieve one fate point at the beginning of each mission.