Character sheet for Pocket Task Force V6 |
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Copyright
srekel, osund, viblo @dtek.chalmers.se |
May be copied
for personal use |
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http://www.dtek.chalmers.se/~srekel/ptf |
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Name: |
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Kills: |
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Player : |
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Level: |
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Stats |
Value |
T |
Skills |
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Value |
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Pri. |
Sec. |
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Current |
Equipment |
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Strength |
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Sneak |
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A |
Agi |
Int |
B |
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Toolkit |
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Agility |
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Pistol |
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A |
Str |
Int |
C |
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(2 Pistols) |
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Intelligence |
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Rifle |
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A |
Str |
Int |
C |
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(Rifle/Shotgun) |
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Luck |
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MacGyverism |
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B |
Int |
Agi |
C |
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C4 |
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Money
(c) |
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H4x0ring |
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B |
Int |
- |
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h4x0r device |
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Fate Points |
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Athletics |
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B |
Agi |
Str |
B |
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Grappling Hook |
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Weapons |
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Knife |
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Pistol |
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Rifle |
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Shotgun |
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Grenade |
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Damage |
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14 |
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16 |
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20 |
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40-2/m |
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50-5/m |
Remote
detonator |
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C2H mods |
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None |
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-2/5m |
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-1/10m |
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2/m -1/m |
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-1/m |
Time detonator |
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Base
Range |
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0 |
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15 |
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30 |
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0 |
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10 |
Motion
detonator |
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Cost |
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Free |
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300 |
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700 |
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500 |
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50 |
Video camera |
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Sneak
mod |
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None |
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None |
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-3 |
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-3 |
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None |
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Weapon
mods |
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C2H |
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Range |
Class |
Cost |
Rules |
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Laser
sight |
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+5 |
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30 m |
B |
300 |
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Red-Dot |
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+8 |
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BR: 30-80 |
C |
1000 |
1 AP to change BR. -1/20m |
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Scope |
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+3 |
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BR: 30-80 |
A |
300 |
1 AP to change BR. -1/20m |
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Silencer |
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-1 |
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A |
200 |
Easier to remain unnoticed |
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Sniper |
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BR: +20 |
C |
1000 |
25 damage, must reload for 1AP after shooting,
-3 to sneak |
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Autofire |
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-5 |
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B |
500 |
5 rounds, max C2H is 17. After two fires, must
reload (1AP) |
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Burst |
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-5 |
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A |
200 |
Fire 3 rounds / AP |
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Gren.
Launcher |
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30 m |
C |
800 |
Fires
grenades. You have unlimited ammo. Takes 2 AP to reload. |
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Semi |
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A |
300 |
Fire 2 rounds / AP |
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Flamer |
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-5 |
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7 m |
C |
800 |
20 damage / AP + 20 damage when hit. |
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Stun |
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7 m |
A |
100 |
25 "damage", quiet. |
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Distance |
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B |
500 |
Automates Range Shatter, Red-dot, scope etc. |
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Range
Shatter |
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BR: 10-50 |
C |
900 |
Changing
BR takes 1 AP. Shotgun mod. |
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Accelerator |
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-3 |
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BR: +10 |
C |
700 |
Damage +5, Critical Failure on 18-20 |
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Tracer |
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Bullets
fired after a Tracer bullet will hit the same spot the T.B did. |
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Phantom
Move |
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Wearer can't hear or be heard. |
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C-Thru-Scope |
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Can see through walls. (Like Superman.) |
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Hud mods |
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Cost |
Cl. |
Description |
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Nightvision |
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500 |
B |
Light mod table : Evening =1, Night = 1.5 |
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Heatscanner |
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1000 |
C |
See heat through walls and stuff. Range = 5
meters |
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Motionscanner |
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700 |
B |
See moving things on radar. Range = 20 m |
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Distance
Meter |
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100 |
A |
See distance to eye focus. Range = 1500 m |
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Targeting
System |
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2000 |
C |
Firing is always in aim mode. (+5 C2H) |
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3D Map |
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1000 |
C |
Displays a 3d map of the surroundings. Sneak
+3. Range = 50 m |
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Zoom
function |
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200 |
A |
Works like a binocular. Max zoom 40x. |
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Perks |
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Prerequisites |
Rules |
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Ambidextrous |
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None |
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Without it,
you recieve a -5 C2H when using two pistols. |
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Comprehension |
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None |
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You recieve one extra point to distribute on
skills after a mission. |
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Lucky
bastard |
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Luck > 4 |
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Gives you +2 Luck |
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Good
genes |
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None |
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You recieve one extra point to distribute on a
stat. |
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Fast on
feet |
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Athletics
> 12 |
You recieve +3 initiative. |
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Finesse |
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Luck > 5 |
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On a dice roll of 1 or 2, you score a critical
success! |
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l337n3ss |
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h4x0ring
> 25 |
Unless critical failure, the attempt can never
be noticed. |
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Sharpshooter |
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Weapon
skill > 25 |
Can Aim at any body part |
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Silent
runner |
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Sneak
> 25 |
Makes no sound when moving. Doors that would
normally sqeak don't, etc. |
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Action
boy |
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Athletics
> 25 |
Gets an extra AP just for moving each round. |
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Gadget
master |
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MacGyverism
> 25 |
Can
create anything, if most parts and a cool explanation are availible. |
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Dodger |
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Athletics
> 20 |
Anyone firing at a Dodger has C2H -3 |
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Trigger
Happy |
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Weapon
skill > 25 |
When autofiring somehow, may divide shots
rounded down. (Burst hits two) |
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Guardian
angel |
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None |
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You recieve one fate point at the beginning of
each mission. |
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