Rules for Pocket Task Force          
Base skill value tables     Light mod. Table     Space for a picture
  A(1:1) B C Luck Day 1    
1 1 0 0 -3 Evening 1.5    
2 2 1 0 -2 Night 2    
3 3 2 1 -1 Damage mod Table C2H Table  
4 4 2 1 0        
5 5 3 1 0
 
Head 1-3  
6 6 3 2 0   2x Torso 4-12  
7 7 4 2 1     5x Legs 13-16  
8 8 5 2 2      3x Arms 17-20  
9 9 5 3 3        
10 10 6 3 4        
Skills Description            
Sneak The art of not being noticed, as well as using mechanical tools such as lockpicks.
Pistol How good you aim with a pistol......        
Rifle How good you aim with a rifle/shotgun.      
MacGyverism How good you are at building stuff such as bombs, tripwires etc. Also driving vehicles.
H4x0ring The chance of succesfully hacking into a computer system, or anything electronical.
Athletics Stuff like melee combat, jumping, climbing, physical stuff.      
Equipment Description            
Toolkit Includes various tools such as lockpick, glass-cutter etc..    
C4 Can be triggered by any detonator. Deals 50 damage - 5/m.    
h4x0r device  A small handheld device that lets you hack into electronical stuff.    
Grappling Hook Can pull you in (ala batman). Basically just a hook that you throw.    
Remote detonator A thing with a button that triggers a bomb.      
Time detonator Set it to trigger after 30 - 2048 seconds. (1800 secs = ½hour)    
Motion detonator Triggers when something moves within its radius (set between touch and 5 m)
Video camera A small cam that can send what it sees to a h4x0r device.    
h4x0r device ++ Increases h4x0ring skill with 5 points.      
                 
                 
                 
                 
The Rules                
Combat                
Combat initiator(s) gets a free shooting round.          
2 AP / round. Move about 5m / AP. Shoot once / AP. Aiming for 1 AP increases C2H by +5. Not cumulative.
May move and shoot, with a -10 C2H. Harder to hit when firing on targets farther away than BR. 
Multiply any negative mods when firing with the current Light factor.      
C2Hit = Weap.skill + Your mods +Your Weapon's mods - Distance mods - Target's mods - Target's Agility 
C2Avoid = Your Athletics + Your mods + Distance mods - Attacker's Agility * 2 - Attacker's mods
Health is 100. A medkit restores it fully.          
Shooting on someone that's moving is -5 C2H          
Misc                
If die shows a 1 then critical success. If die is 20 then crit. failure, if new roll is > base skill + luck mod.
If you get a critical success, whatever you do is perfectly performed, you get a benifit that lasts for the mission (like +5 in the 
    skill you used, for example), and you recieve a fate point.      
Fate points can be used for a number of small things, examples: +/-x on a roll, reroll a failure, etc. 
Your Skill value is -1/10damage. An opponents skill value is -1/(5+hardcore / 2)damage  
Each time a you are spotted by someone that thinks your suspicious, you recieve -5 on the next similiar roll, and a -1 to critical failure. 
Mission                
If a mission is a failure, but someone is left for dead, he is captured by the enemy. He can be rescued in a rescue-operation.
If you die, but your squad members can drag you away from the mission area, then you are brought back to life at The 
    Corporation's headquarters. If you "die", you do not get any bonuses for that mission (perks or skillpoints).
Before a mission, choose Assault Gear or Discreet Gear. With AG you have all your HUD mods on a display in front of your
    eye. With DG, you have all of them in your wrist watch.      
Default pay for a mission: 100 + 50*[successful missions] credits.      
Character creation:  Choose stats for a total of 20. Derive base values for your skills. Choose two tag skills.
You get accessories based on them. You recieve a one-time +5 bonus to your tag skills. Choose one perk
After completing a mission, you gain 1 point in each tag skill, plus three skill points to distribute on skills.
Every third mission you get another perk. You get bonuses for Rescue Operations too.  
Starting gear: A com-radio, and a HUD mod: radar. The radar shows the distance to your friends.